

Use expand/collapse methods for recursive operations. Selected: boolean - Set to true if selected (ReadOnly)Īctive: boolean - Set to true to activate/freeze, false to deactivate/unfreezeĪllowIncrease: boolean - Allow value increasing, unfreeze will reset it to falseĪllowDecrease: boolean - Allow value decreasing, unfreeze will reset it to falseĬollapsed: boolean - Set to true to collapse this record or false to expand it. Script: String - If the type is vtAutoAssembler this will contain the auto assembler script If the type is vtByteArray then the following properties are availableĬustomTypeName: String - If the type is vtCustom this will contain the name of the CustomType If the type is vtBinary then the following properties are availableīinary.Startbit: First bit to start reading from String.Size: Number of characters in the string If the type is vtString then the following properties are available: Type: ValueType (number) - The variable type of this record. VarType: ValueType (string) - The variable type of this record. OffsetText : string - Array to access each offset using the interpretable text styleĬurrentAddress: integer - The address the memoryrecord points to Offset : integer - Array to access each offset

OffsetCount: integer - The number of offsets. Useful for simple address settings.ĪddressString: string - Get the address string shown in CE (ReadOnly)

(ReadOnly)ĭescription: string- The description of the memory recordĪddress: string - Get/set the interpretable address string. Index: Integer - The index ID for this record. The memoryrecord objects are the entries you see in the addresslist From there you would use the AddressList and MemoryRecord objects: The Lua function: getAddressList() will return the main address list object from the CE window. So is there any way to do silimar thing with Lua and list these address to cheat table dynamicly? Then addressList should have all the relation address I need.

If(firstAddress != 0 & getRaxAddr() != firstAddress) In some high level language like C#,I may code like This seems infinite.But it will always beġ1223340 address if you keep running debug.Īnd this whole loop should be all the relation address I need. My idea is this,the address is a loop if you set a break point. So I need to record these address and add these address into cheat table dynamicly. The number of relations are not fixed I think. is float value and rax + 04 is the address I can modify it myself,but I still want to list all the relation from that code. The problem is I can get the relation asm code and debug to get the address of each one,and if I modify that code,it will modify all the relation to some value like 50.īut I don't want all the relation to 50,I just want some one specify to be 50. Right now i'm working on a kenshi ralations modify. Posted: Sat 10:05 pm Post subject: Is there a way to add many addresses to cheat table by lua?
